Categorization in Games: A Bias-Variance Perspective
Pré-publication, Document de travail: We develop a framework for categorization in games, applicable both to multistage games of complete information and static games of incomplete information. Players use categories to form coarse beliefs about their opponents' behavior. Players best-respond given these beliefs, as in analogy-based expectations equilibria. Categories are related to previously used strategies via the requirements that categories contain a sufficient amount of observations and exhibit sufficient withincategory similarity, in line with the bias-variance trade-off. When applied to classic games including the chainstore game and adverse selection games our framework yields less unintuitive predictions than those arising with standard solution concepts.
Mots-clés JEL
Mots-clés
- Bounded rationality
- Categorization
- Bias-variance trade-off
- Adverse selection
- Chainstore paradox
Référence interne
- PSE Working Papers n°2023-22
URL de la notice HAL
Version
- 1